Adamantine Cobra
CR 3, N Small Construct
Senses: Perception 1, Darkvision 60, Low Light Vision
Speed: 40 ft. Skills: Stealth 12
Languages: None
Ability Scores: Str 12 (+6), Dex 15 (+3), Con --, Int --, Wis 11 (+1), Cha 1 (-4)
INIT: +2 CP: +1 HP: 20 (1d10+15) SA: -- DC: 16
AC: 25 Touch: 13 Flat-footed: 23 [+2 Dodge, +12 Natural, +1 Size]
SR: 15 Vulnerable: -- Resistant: Weapons 10 Bypass: +1 weapon, Adamantine
Immunity: Poison, Psychic Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation
Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.
Attacks
- Melee (Natural) - 1 x bite +3 (1d6+1 plus poison). Reach: 5 ft. Poison - Venemous Snake Poison: 1d6/1 CON per round until saved or 5 rounds (DC 20)
Find Target (su, 1/day) - Once per day, this creature's creator can order it to find and kill a specific creature within one 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature.
Environment: any
Organization: None
Treasure: none
This creature resembles a small, metallic cobra. Its body is made of overlapping iron plates, and its eyes are pinpoints of red light.