Air Elemental (Greater)
CR 9, N Huge Elemental (air, extraplanar)
Senses: Perception 16, Darkvision 60
Speed: fly 100 ft. (perfect) Skills: Acrobatics 19, Athletics 16, Stealth 15, Planes 12
Languages: Auran
Ability Scores: Str 24 (+18), Dex 31 (+21), Con 18 (+15), Int 8 (+3), Wis 11 (+4), Cha 11 (+4)
INIT: +14 CP: +13 HP: 123 (13d10+52) SA: -- DC: 22
AC: 27 Touch: 19 Flat-footed: 16 [+11 Dodge, +8 Natural, -2 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: Adamantine
Immunity: -- Effect Immunity: --
Blind-Fight (ex) - The Air Elemental (Greater) is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Air Elemental (Greater)s and can move at full speed while blinded.
Combat Reflexes (ex) - The Air Elemental (Greater) gets a number of reactions equal to its dexterity bonus.
Mobility (ex) - All attacks of opportunity made against the Air Elemental (Greater) are done at disadvantage.
Attacks
- Melee (Natural) - 2 x slams +21 (2d8+7). Reach: 15 ft.
Whirlwind (su) - This creature can transform itself into a 60-foot tall whirlwind for 8 rounds. The whirlwind is 5' wide at the base and 30 feet wide at the top. In whirlwind form, this creature does not provoke attacks of opportunity, threaten creatures, or make normal attacks. Creatures who come into contact with it must make DEX save to avoid taking 2d8+7 damage from debris. If they fail this save and are smaller than the whirlwind, they must also make a STR save or be sucked into it. Creatures trapped in the whirlwind are considered to be grappled (level 2, dominated). They are carried along with it and cannot move on their own. They also automatically take damage again each round. Creatures that can fly may make a STR save each round to try to escape the whirlwind. The whirlwind obscures all vision beyond 5 feet.
Cleave (ex) - As a standard action, the Air Elemental (Greater) can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Air Elemental (Greater) may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Environment: Extraplanar (Plane of Air)
Organization: None
Treasure: none
This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies. Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings. An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater. Whirlwind Whirlwind Elemental Height Weight Save DC Height Small 4 ft. 1 lb. 12 10-20 ft. Medium 8 ft. 2 lbs. 14 10-30 ft. Large 16 ft. 4 lbs. 18 10-40 ft. Huge 32 ft. 8 lbs. 22 10-50 ft. Greater 36 ft. 10 lbs. 23 10-60 ft. Elder 40 ft. 12 lbs. 27 10-60 ft.