Upheaval

Almiraj

CR 1, N Small Magical beast

Senses: Perception 4, Darkvision, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 30 ft., burrow 10 ft.  Skills: Acrobatics 3, Stealth 14

Languages: None

Ability Scores: Str 6 (-2), Dex 15 (+5), Con 12 (+4), Int 5 (-3), Wis 11 (+0), Cha 6 (-2)

INIT: +2  CP: +2  HP: 13 (2d10+2)  SA: 4  DC: 14

AC: 13  Touch: 13  Flat-footed: 11 [+2 Dodge, +1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

hex prone (su) - This creature takes disadvantage on all saving throws against harmful witch hexes. The duration of any beneficial hexes longer than 1 round is increased by 50%.

Magic Horn (su) - While on the creature's head, an almiraj's horn is treated as a +1 weapon. Any living creature slain by an almiraj's gore attack immediately turns to stone (as if by the flesh to stone spell, with no saving throw, and the creature is still dead). A severed almiraj horn retains a wisp of its former magic, and counts as a masterwork weapon if used to create a magical dagger or similar small piercing weapon.

ACTIONS
Attacks
DESCRIPTION

Environment: any

Organization: solitary

Treasure: incidental

This oversized rabbit has a single long, pearlescent horn protruding from its crown.