Upheaval

Ankylosaurus

CR 6, N Huge Animal (dinosaur)

Senses: Perception 14, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 30 ft.  Skills: None

Languages: None

Ability Scores: Str 27 (+16), Dex 10 (+8), Con 17 (+11), Int 2 (-1), Wis 13 (+4), Cha 8 (+2)

INIT: +0  CP: +7  HP: 75 (10d8+30)  SA: --  DC: 19

AC: 22  Touch: 8  Flat-footed: 22 [+14 Natural, -2 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Power Attack (ex) - A Ankylosaurus may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Ankylosaurus does one extra point of damage. The Ankylosaurus must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

ACTIONS
Attacks
DESCRIPTION

Environment: warm forests and plains

Organization: None

Treasure: none

Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.