Upheaval

Army Ant Swarm

CR 5, N Fine Vermin (swarm)

Senses: Perception 2, Darkvision 60, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 30 ft., climb 30 ft.  Skills: Athletics 0

Languages: None

Ability Scores: Str 1 (+2), Dex 15 (+4), Con 10 (+7), Int --, Wis 10 (+2), Cha 2 (-2)

INIT: +2  CP: +8  HP: 49 (11d8)  SA: --  DC: 18

AC: 20  Touch: 20  Flat-footed: 18 [+2 Dodge, +8 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Weapons, Bleed  Effect Immunity: Critical Hits, Sneak Attack, Grapple, Trip

QUALITIES

Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.

Cling (ex) - If a creature leaves the Army Ant Swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature the swarm clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the swarm with DEX save. High wind or any amount of damage from an area effect destroys all clinging creatures.

Consume (ex) - This swarm can rapidly consume a creature it swarms over. Against helpless or nauseated targets, it deals double damage.

ACTIONS
Attacks
DESCRIPTION

Environment: any tropical

Organization: None

Treasure: none

A writhing carpet of ants seethes over the ground, consuming everything in its path.