Athach
CR 12, CE Huge Giant
Senses: Perception 12, Darkvision 60, Low Light Vision
Speed: 50 ft. Skills: Acrobatics 1, Athletics 20, Stealth 0
Languages: Giant
Ability Scores: Str 32 (+17), Dex 13 (+7), Con 25 (+13), Int 7 (+12), Wis 12 (+15), Cha 6 (+12)
INIT: +1 CP: +10 HP: 161 (14d8+98) SA: -- DC: 25
AC: 26 Touch: 9 Flat-footed: 25 [+1 Dodge, +17 Natural, -2 Size]
SR: -- Vulnerable: -- Resistant: Cold 10 Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee (Natural) - 2 x slams +19 (1d8+11). Reach: 15 ft.
- Melee (Natural) - 1 x bite +19 (2d6+11 plus poison). Reach: 15 ft. Poison - Athach Poison: 1d6/2 STR per round until saved (DC 21)
- Ranged - 2 x rock +11 (2d6+16). Range: 150/300/600
- Melee - 2 x heavy mace +21 (3d6+11). Reach: 15 ft.
Reckless Attack (ex) - At the beginning of its turn, the Athach can decide to make reckless attacks instead of normal ones. In doing so, it gets a +5 bonus on all of its attack rolls, though it takes a -5 penalty to its AC until the beginning of its next turn.
Swift Claw (Bonus)(ex) - A Athach can attack with its claw as a bonus action, even when the creature's movement would normally restrict it to one attack. This attack is made at the highest attack bonus and deals regular damage, regardless of what other attacks are made on the athach's turn.
Vital Strike (ex) - As a standard action, the Athach can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Cleave (ex) - As a standard action, the Athach can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Athach may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Environment: cold or temperate hills
Organization: solitary, gang (2-4), tribe (7-12)
Treasure: standard (leather armor, heavy shield, heavy mace, other treasure)
This giant's maw contains a pair of dripping tusks, but it is its gangly third arm that makes its appearance truly bizarre.
An athach is a twisted kind of giant, cruel and thuggish. It lives to bring misery, ruin, and terror to weaker creatures. An individual may be nearly any human color, though its arms are often a darker color or even grayish. Its upper fangs are long, extending from its mouth like those of a ferocious beast, and it constantly drools a w Athachs thrive upon the fear of their victims, preferring to play with their prey for some time before indulging their vile and murderous natures. Tales tell of how athachs cut down orchards and ruin crops by night, leaving the ruins to be discovered by innocent villagers at the dawning of the following day. Further tales tell of how athachs desecrate graveyards by exhuming graves and scattering the bones of the dead about. The motivation behind these games seems to be sheer entertainment- some athachs are unusually creative in their antics, displaying ingenuity beyond their normal capacity, as if an athach in the throes of desecration and cruelty were prone to some form of divine inspiration. An athach is 18 feet tall and weighs 5,000 pounds. Athachs dislike other giants (and other monsters of their size) and either attack or flee from them, depending on whether the odds are in their favor. eakness-inducing poison. A group of athachs is usually a family unit, with gangs typically consisting of a group of siblings and full tribes consisting of parents and young.