Upheaval

Attic Whisperer

CR 4, NE Small Undead

Senses: Perception 12, Darkvision 60

Speed: 20 ft.  Skills: Athletics 3, Stealth 17

Languages: Common

Ability Scores: Str 9, Dex 19 (+6), Con --, Int 14 (+8), Wis 16 (+9), Cha 17 (+9)

INIT: +8  CP: +4  HP: 45 (6d8+18)  SA: --  DC: 17

AC: 19  Touch: 16  Flat-footed: 14 [+5 Dodge, +3 Natural, +1 Size]

SR: --  Vulnerable: Good 1  Resistant: --  Bypass: --

Immunity: Bleed, Poison, Necrotic, Psychic  Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation

QUALITIES

Aura of Sobs (su, Sonic, Mental, Aura) - All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a -1 penalty on all attack rolls, damage rolls, and saving throws. The attic whisperer can suppress or reactivate its aura as a free action.

Stolen Voice (su) - Once an attic whisperer has stolen a creature's voice, it can perfectly mimic that voice at any time, even after its victim's voice has returned, and while using that voice can speak any languages the victim knew. Those familiar with an individual's voice can make a Insight check to realize a mimicked voice is inauthentic.

ACTIONS
Attacks
DESCRIPTION

Environment: any urban or ruins

Organization: None

Treasure: incidental

This thing resembles a gray, emaciated child, with cobwebs and dust for clothes and a fox skull for a head.

An attic whisperer spawns as the result of a lonely or neglected child's death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed-icons of the child's neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors' prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull-this does not impact the creature's abilities in any way, but it usually seeks out a small animal's skull as a form of decoration soon after it manifests. An attic whisperers haunts shadowy, forgotten places like old buildings and dilapidated institutions, places that were once homes to both young children and subtle evils. Hiding in drafty attics and moldy basements, an attic whisperer might lie dormant for decades while the quick go about their lives-often a scant floor away. The coming of a new child, though, rekindles some hope in the creature, its animating spirits motivated by loneliness, and ever seeking comfort and companionship. Once an attic whisperer finds a potential playmate, it does all it can to ensure it will never be lonely again by attempting to lure its friend to it, singing nursery rhymes, leaving trails of old toys, or calling out in the stolen voices of other children. Destroying an attic whisperer reduces it to its component parts, usually consisting of dusty junk left to molder in the attics of old houses, though a few items, such as china dolls, small lockets, music boxes, precious marbles, fine teacups, sculpted metal soldiers, or the like, may have some value.