Bat Swarm
CR 2, N Diminutive Animal (swarm)
Senses: Perception 15, Blindsight 20Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Low Light Vision
Speed: 5 ft., fly 40 ft. (good) Skills: Athletics -2
Languages: None
Ability Scores: Str 3 (+0), Dex 15 (+6), Con 11 (+4), Int 2 (-3), Wis 14 (+3), Cha 4 (-2)
INIT: +2 CP: +2 HP: 13 (3d8) SA: -- DC: 15
AC: 16 Touch: 16 Flat-footed: 14 [+2 Dodge, +4 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Weapons Effect Immunity: --
Distraction (ex) - Spellcasters that share the same space with the swarm must make concentration checks when attempting to cast spells.
Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.
Attacks
- Melee - 1 x swarm (1d6). Reach: 0 ft. Swarm Attack - A swarm doesn't make attack rolls, but they deal automatic damage to any creature in its same space at the beginning of its turn. Swarm attacks ignore any type of cover.
Environment: any temperate or tropical
Organization: None
Treasure: none
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.