Bearded Devil
CR 5, LE Medium Outsider
Senses: Perception 10, Standard Vision, Darkvision
Speed: 40 Skills: Athletics 9, Intimidation 7, Stealth 11, Insight 6
Languages: Celestial, Common, Draconic, Infernal, Telepathy
Ability Scores: Str 19 (+6), Dex 15 (+9), Con 19 (+11), Int 6 (+0), Wis 12 (+3), Cha 10 (+2)
INIT: +6 CP: +6 HP: 57 (6d10+24) SA: 8 DC: 18
AC: 19 Touch: 12 Flat-footed: 17 [+2 Dodge, +7 Natural]
SR: 18 Vulnerable: -- Resistant: Acid 10, Cold 10 Bypass: Good, Silver
Immunity: Fire, Poison Effect Immunity: --
Power Attack (ex) - A Bearded Devil may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Bearded Devil does one extra point of damage. The Bearded Devil must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Beard (ex) - If a bearded devil hits a single opponent with both claw attacks, it also lashes at the same target with its spiky, filthy beard. The victim takes 1d8+2 points of damage and must succeed on a COn save or contract devil chills.
Devil Chills: Disease-injury; DC 14, Onset 1d4 days, Effect 1d4 Str damage
Attacks
- Melee - 2 x glaive +10 (1d10+6 plus infernal wound). Reach: 5 ft. Infernal Wound - Damage dealt by this attack causes 2d6 points of bleed damage that is difficult to staunch. Any attempt use magical healing requires a spell attack to be successful. Medicine checks to stop this bleeding are made at disadvantage.
- Melee (Natural) - 2 x claws +10 (1d6+4). Reach: 5 ft.
- Spell Like Abilities (1/day)
- Summon Fiend (Level 3, level 3, 1 bearded devil or 6 lemures, 50%)
- Spell Like Abilities (At Will)
- Teleport (Level 9, self plus 50 lbs. of objects only)
Environment: any
Organization: Any
Treasure: standard
This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.
Elite warriors in Hell's legions, bearded devils-or barbazus-fight savagely in the name of their infernal lords and command mindless hordes of the damned into battle. They collect and train with their infernally forged glaives among the vaults of Hell's third layer, Erebus, but inevitably return to the first layer, Avernus, to serve at the side of the dread lord Barbatos.
Barbazus are fond of making charge attacks with their glaives, and try to maintain a 10-foot gap between themselves and their foes so they can use their signature polearms to great effect. Against a foe that has greater reach (or one able to otherwise avoid the devil's favored tactic), they drop their glaives and resort to their claws and hideous beards.
At attention, bearded devils stand over 6 feet tall (though their squatting battle stances often make them appear shorter) and weigh upward of 200 pounds.