Black Widow Giant Spider
CR 3, N Large Vermin
Senses: Perception 4, Darkvision 60, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 30 ft., climb 30 ft. Skills: Athletics 7
Languages: None
Ability Scores: Str 19 (+9), Dex 15 (+3), Con 16 (+8), Int --, Wis 10 (+1), Cha 2 (-3)
INIT: +2 CP: +3 HP: 37 (5d8+15) SA: -- DC: 16
AC: 15 Touch: 11 Flat-footed: 13 [+2 Dodge, +4 Natural, -1 Size]
SR: -- Vulnerable: Fire 3, Cold 3 Resistant: Bludgeoning 5 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Strong Webs (ex) - This creature's webs are particularly strong and checks made to escape or destroy them must be done at disadvantage.
Attacks
- Melee (Natural) - 1 x bite +6 (1d8+6 plus poison). Reach: 5 ft. Poison - Large Black Widow Spider Poison: 2d4/1 CON and staggered each round until saved (DC 17)
Environment: any land
Organization: None
Treasure: incidental
This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.