Bone Golem
CR 8, N Large Construct
Senses: Perception 0, Darkvision 60, Low Light Vision
Speed: 30 ft. Skills: None
Languages: None
Ability Scores: Str 18 (+14), Dex 15 (+6), Con --, Int --, Wis 10 (+4), Cha 1 (-1)
INIT: +6 CP: +11 HP: 90 (11d10+30) SA: -- DC: 21
AC: 21 Touch: 11 Flat-footed: 19 [+2 Dodge, +10 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: Slashing 5, Piercing 5 Bypass: Adamantine, Bludgeoning
Immunity: Poison, Psychic Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation
Magic Vulnerabilities (su) - • Magical effects that heal living creatures slow a bone Bone Golem (as the slow spell) for 1d4 rounds (no save).
• A magical attack that deals negative energy damage breaks any slow effect on the Bone Golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the healing would cause the Bone Golem to exceed its full normal hit points, it gains any excess as temporary hit points. A bone Bone Golem gets no saving throw against attacks that deal negative energy damage.
• A resurrection spell negates its resistances and immunity to magic for 1 minute.
Immunity to Magic (su) - Immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.
Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.
Attacks
- Melee (Natural) - 1 x bite +14 (1d8+4). Reach: 10 ft.
- Melee (Natural) - 2 x slams +14 (2d6+4). Reach: 10 ft. Bone Prison - Thrown bones magically duplicate and form a cage surrounding struck creatures who are then Grappled. Each round, the cage makes a combat maneuver check to deal the Bone Golem's slam damage. If the check fails, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing 15 points of damage to the prison which has the same AC, vulnerabilities, weaknesses, and saves as the bone Bone Golem itself. Damage to the prison has no effect on the Bone Golem. The Bone Golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.
Environment: any
Organization: None
Treasure: none
This horrific humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew.
Bone golems are most often crafted as guardians of tombs- and sometimes formed from the very corpses they guard. Construction The golem's body consists of bones from at least a dozen Medium or larger skeletons. The bones must be treated with oils and shellac worth 1,000 gp. BONE GOLEM CL 9th; Price 41,000 gp Construction Requirements Craft Construct, quest, telekinesis, and either animate dead or animate objects, creator must be at least caster level 9th; Skill Craft (sculpture) or Heal DC 15; Cost 21,000 gp