Brachiosaurus
CR 10, N Gargantuan Animal (dinosaur)
Senses: Perception 28, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft. Skills: None
Languages: None
Ability Scores: Str 37 (+25), Dex 10 (+12), Con 21 (+17), Int 2 (+1), Wis 13 (+6), Cha 10 (+5)
INIT: +0 CP: +13 HP: 171 (18d8+90) SA: -- DC: 23
AC: 18 Touch: 6 Flat-footed: 18 [+12 Natural, -4 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Power Attack (ex) - A Brachiosaurus may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Brachiosaurus does one extra point of damage. The Brachiosaurus must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee (Natural) - 1 x tail +22 (4d6+19). Reach: 20 ft.
Cleave (ex) - As a standard action, the Brachiosaurus can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Brachiosaurus may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Environment: warm forests or plains
Organization: None
Treasure: none
A long tail counterbalances this reptile's equally long neck, at the end of which a relatively small head pulls food from the treetop.