Brass Golem
CR 14, N Huge Construct
Senses: Perception 1, Darkvision 60, Low Light Vision, See invisibilityThe creature can see invisible creatures normally.
Speed: 40 ft. Skills: None
Languages: None
Ability Scores: Str 32 (+27), Dex 11 (+7), Con --, Int --, Wis 13 (+8), Cha 1 (+2)
INIT: +0 CP: +20 HP: 150 (20d10+40) SA: 17 DC: 27
AC: 30 Touch: 8 Flat-footed: 30 [+22 Natural, -2 Size]
SR: -- Vulnerable: -- Resistant: Slashing 15, Piercing 15 Bypass: Adamantine
Immunity: Fire, Poison, Psychic Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation
Magic Vulnerabilities (su) - • A magical attack that deals cold damage slows a Brass Golem (as per the slow spell) for 1d6 rounds, with no saving throw.
• A magical attack that deals fire damage breaks any slow effect on the Brass Golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the Brass Golem to exceed its full normal hit points, it gains any excess as temporary hit points. A Brass Golem gets no save against fire effects.
Death Throes (ex) - Explodes when it is destroyed. All creatures within 30 feet of the Brass Golem take 12d8 points of damage (Dex save for half).
Immunity to Magic (su) - Immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.
Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.
Constant Spell-Like Abilities (Sp) - The following spells are always active: See Invisibility
Attacks
- Melee - 1 x brass falchion +31 (3d6+11/19-20 plus 2d6 fire). Reach: 15 ft.
- Melee (Natural) - 1 x slam +29 (2d6+11 plus 2d6 fire). Reach: 15 ft.
Breath Weapon (Free)(su, Fire, every 1d4 rounds) - As a free action once every 1d4 rounds, a brass Brass Golem can expel a cloud of smoke and cinders that fills a 20-foot cube. This functions as an incendiary cloud that persists for 1d6 rounds, dealing 6d6 points of fire damage (Dex for half).
Environment: any
Organization: None
Treasure: none
This towering brass statue, built to resemble an evil horned humanoid, carries a gigantic curved sword in its metal fists.
Implacable automatons of elemental fire and extraplanar brass, brass golems stand sentinel over the palaces, treasuries, and harems of their creators. Brass golems are 24 feet tall and weigh 18,000 pounds. Construction Crafting a brass golem requires 18,000 pounds of brass, cast with several rare mineral solutions and ore compounds that cost at least 20,000 gp. BRASS GOLEM CL 17th; Price 180,000 gp Construction Requirements Craft Construct, quest, incendiary cloud, see invisibility, creator must be caster level 17th; Skill Craft (armor) or Craft (blacksmithing) DC 22; Cost 100,000 gp