Upheaval

Bunyip

CR 3, N Medium Magical beast (aquatic)

Senses: Perception 8, Darkvision 60, Low Light Vision, Keen scent 180This special quality allows a creature to detect approaching enemies, identify familiar odors, sniff out hidden foes, and track by sense of smell within 180 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 10 ft., swim 50 ft.  Skills: Athletics 4, Stealth 10

Languages: None

Ability Scores: Str 13 (+6), Dex 16 (+8), Con 13 (+6), Int 2 (-3), Wis 11 (+1), Cha 7 (-1)

INIT: +3  CP: +5  HP: 32 (5d10+5)  SA: --  DC: 16

AC: 15  Touch: 13  Flat-footed: 12 [+3 Dodge, +2 Natural]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Amphibious (ex) - Even though aquatic, the creature can exist indefinitely on land.

Water Breathing (ex) - The creature can breathe under water.

Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.

ACTIONS
Attacks

Blood Rage (Free)(ex) - When the Bunyip takes damage in combat, on its next turn it can fly into a rage as a free action. It gains advantage on Strength and Constitution checks, gains a +1 to attack and damage, and takes a -2 penalty to AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.

Roar (su, Mental, Fear) - All creatures with 4 HD or fewer who are within 100 feet must make a WIS saving throw or become frightened (level 4) for 2d4 rounds. Those who save a immune from this effect for 24 hours.

DESCRIPTION

Environment: any aquatic

Organization: None

Treasure: none

A disturbing combination of shark and seal, this brown-furred creature has a wide mouth filled with razor-sharp teeth.

The bunyip is a fierce and avid hunter, possessing a primal ruthlessness that seems almost evil in its rapacity. A bunyip typically inhabits large freshwater inlets or sheltered coastal sea caves where food is plentiful-the bunyip is equally at home in fresh or salt water. It prefers feeding on animals of Small size or larger, though it isn't averse to eating humanoids when presented the opportunity. Bunyips are quite territorial, and readily attack when intruders threaten their hunting grounds. Bunyips mate annually, during the late spring. During this period, bunyips become even more aggressive. After mating, couples split, with the female wandering off to find a place to birth a small litter of four to six pups. Females watch their pups for a few days, until they become independent enough for the mothers to move on. Reports of bunyip sightings come from every end of the map. Though the accuracy of all such reports remains doubtful, enough reliable accounts exist to confirm their widespread adaptability. The species thrives in numerous ecological climes, from frigid polar fjords to idyllic tropical lagoons. The bunyip is not a deep-sea creature, and even avoids larger freshwater lakes, as it prefers to lurk near shorelines where its favorite food is more common. While bunyips vary in appearance, all possess similar basic physical structures. The bunyip's head exhibits strong seal-like features, save for its shark-like jaws. Its upper torso is thick and muscular, with long, fin-like limbs. Some species even have a single, shark-like dorsal fin. The remaining portion of the body extends into a long tail. Those with fur usually only grow a short coat on the upper body in shades of pale gray, brown, or black.

The bunyip is about 6 feet long, though specimens of up to 10 feet long have been encountered. Bunyips do not attack creatures larger than themselves, except in self-defense or if they detect blood in the water. They begin combat using their powerful roar and then bite opponents who do not succumb to the fear-inducing effects of their roar.