Upheaval

Cairn Wight

CR 4, LE Medium Undead

Senses: Perception 13, Darkvision 60

Speed: 30 ft.  Skills: Athletics 7, Insight 10, Intimidation 11, Stealth 17, Religion 9

Languages: Common

Ability Scores: Str 16 (+5), Dex 16 (+5), Con --, Int 15 (+8), Wis 17 (+9), Cha 19 (+10)

INIT: +1  CP: +3  HP: 34 (4d8+16)  SA: --  DC: 17

AC: 20  Touch: 13  Flat-footed: 17 [+3 Dodge, +7 Natural]

SR: --  Vulnerable: Good 1  Resistant: --  Bypass: --

Immunity: Necrotic, Bleed, Poison, Psychic  Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation

QUALITIES

Blind-Fight (ex) - The Cairn Wight is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Cairn Wights and can move at full speed while blinded.

Create Spawn (su) - Any humanoid creature that is slain by a Cairn Wight becomes a Cairn Wight itself in only 1d4 rounds. Spawn so created are less powerful than typical Cairn Wights, and suffer a -2 penalty on all d20 rolls and checks, as well as -2 hp per HD. Spawn are under the command of the Cairn Wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed Cairn Wights. They do not possess any of the abilities they had in life.

Resurrection Vulnerability (su) - A raise dead or similar spell cast on a Cairn Wight destroys it (WIS negates). Using the spell in this way does not require a material component.

ACTIONS
Attacks
DESCRIPTION

Environment: any

Organization: None

Treasure: standard

The flesh of this walking corpse is rotting and putrid, its body skeletal in places and its eye sockets glowing with red light.

Some societies deliberately create these specialized wights to serve as guardians for barrows or other burial sites. A cairn wight is an advanced wight that fights with a weapon, typically a sword, that channels its energy drain attack and affects creatures damaged by the weapon as if they had been struck by the wight's slam attack.