Upheaval

Carrion Golem

CR 4, N Medium Construct

Senses: Perception 2, Blindsight 10Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 60, Low Light Vision

Speed: 30 ft.  Skills: None

Languages: None

Ability Scores: Str 17 (+9), Dex 12 (+3), Con --, Int --, Wis 11 (+2), Cha 1 (-3)

INIT: +1  CP: +4  HP: 42 (4d10+20)  SA: --  DC: 17

AC: 17  Touch: 11  Flat-footed: 16 [+1 Dodge, +6 Natural]

SR: --  Vulnerable: --  Resistant: Piercing 5  Bypass: Adamantine

Immunity: Poison, Psychic  Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation

QUALITIES

Stench (ex, Poison) - All living creatures within 30 feet of this creature must make a Con Save or become sickened (disadvantage on all rolls) for 10 rounds. Creatures that successfully save cannot be affected for 24 hours.

Immunity to Magic (ex) - A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Plague Carrier (ex) - When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease-most carrion golems inflict filth fever.

Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.

ACTIONS
Attacks

Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Carrion Golem can also use its bonus action to run its movement in feet again.

Smoke Screen (Free)(sp) - In battle, this creature exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action. Anyone in the cone must succeed on a CON save or become sickened with fatigue (level 2) until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round.

DESCRIPTION

Environment: any land

Organization: None

Treasure: none

A lurching mash-up of rotting flesh, jagged bone, and coarse hair, this humanoid monstrosity reeks of death and decay.