Carrion Golem
CR 4, N Medium Construct
Senses: Perception 2, Blindsight 10Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 60, Low Light Vision
Speed: 30 ft. Skills: None
Languages: None
Ability Scores: Str 17 (+9), Dex 12 (+3), Con --, Int --, Wis 11 (+2), Cha 1 (-3)
INIT: +1 CP: +4 HP: 42 (4d10+20) SA: -- DC: 17
AC: 17 Touch: 11 Flat-footed: 16 [+1 Dodge, +6 Natural]
SR: -- Vulnerable: -- Resistant: Piercing 5 Bypass: Adamantine
Immunity: Poison, Psychic Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation
Stench (ex, Poison) - All living creatures within 30 feet of this creature must make a Con Save or become sickened (disadvantage on all rolls) for 10 rounds. Creatures that successfully save cannot be affected for 24 hours.
Immunity to Magic (ex) - A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
- Gentle repose causes a carrion golem to become stiff and helpless for 1d4 rounds if it fails a WIS save against the spell.
- Animate dead causes the various parts of the golem's body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).
- Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).
- Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 rounds.
Plague Carrier (ex) - When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease-most carrion golems inflict filth fever.
Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.
Attacks
- Melee (Natural) - 2 x slams +7 (1d8+3 plus disease). Reach: 5 ft. Disease - (Filth Fever) Onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Str damage; cure 2 consecutive saves.
Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Carrion Golem can also use its bonus action to run its movement in feet again.
Smoke Screen (Free)(sp) - In battle, this creature exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action. Anyone in the cone must succeed on a CON save or become sickened with fatigue (level 2) until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round.
Environment: any land
Organization: None
Treasure: none
A lurching mash-up of rotting flesh, jagged bone, and coarse hair, this humanoid monstrosity reeks of death and decay.