Cave Scorpion
CR 1, N Medium Vermin
Senses: Perception 4, Darkvision 60, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 60 ft., climb 40 ft. Skills: Athletics 1
Languages: None
Ability Scores: Str 11 (+3), Dex 10 (+0), Con 13 (+4), Int --, Wis 10 (+0), Cha 2 (-4)
INIT: +0 CP: +2 HP: 16 (3d8+3) SA: -- DC: 14
AC: 12 Touch: 10 Flat-footed: 12 [+2 Natural]
SR: -- Vulnerable: Fire 1, Cold 1 Resistant: Bludgeoning 1 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Attacks
- Melee (Natural) - 2 x claws +2 (1d4). Reach: 5 ft.
- Melee (Natural) - 1 x sting +2 (1d4 plus poison). Reach: 5 ft. Poison - Scorpion Poison: 1d2/1 STR each round until saved (DC 12)
Environment: any underground
Organization: None
Treasure: none
This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.