Upheaval

Centaur

CR 3, N Large Monstrous humanoid

Senses: Perception 7, Darkvision 60

Speed: 50 ft. (35 ft. in armor)  Skills: Nature 9

Languages: Common, Elven, Sylvan

Ability Scores: Str 15 (+3), Dex 14 (+7), Con 15 (+3), Int 11 (+5), Wis 14 (+7), Cha 12 (+6)

INIT: +6  CP: +4  HP: 30 (4d10+8)  SA: --  DC: 16

AC: 20  Touch: 13  Flat-footed: 18 [+2 Dodge, +7 Natural, +2 Shield, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Mobility (ex) - All attacks of opportunity made against the Centaur are done at disadvantage.

ACTIONS
Attacks

Trample (Full Round)(ex) - As a full-round action, the Centaur can attempt to overrun any opponents that are medium-sized or smaller by simply moving through their squares. Targets in the path take regular damage (Dex save for half). Targets who fail the save are also knocked prone. Those who remain on their feet can make a standard attack of opportunity. The Centaur cannot damage a creature more than once per round with this attack.

Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Centaur can also use its bonus action to run its movement in feet again.

DESCRIPTION

Environment: temperate forests and plains

Organization: solitary, pair, band (3-10), tribe (11-30 plus 3 hunters of 3rd level and 1 leader of 6th level)

Treasure: standard (breastplate, heavy steel shield, longsword, spear, other treasure)

This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is inf luenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations-from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old. Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities-typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.