Upheaval

Centipede Swarm

CR 4, N Diminutive Vermin (swarm)

Senses: Perception 2, Darkvision 60, Tremorsense 30A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.

Speed: 30 ft., climb 30 ft.  Skills: Athletics -1

Languages: None

Ability Scores: Str 1 (+1), Dex 19 (+6), Con 8 (+5), Int --, Wis 10 (+2), Cha 2 (-2)

INIT: +4  CP: +6  HP: 31 (9d8-9)  SA: --  DC: 17

AC: 18  Touch: 18  Flat-footed: 14 [+4 Dodge, +4 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Weapons, Bleed  Effect Immunity: Critical Hits, Sneak Attack, Grapple, Trip

QUALITIES

Distraction (ex) - Spellcasters that share the same space with the swarm must make concentration checks when attempting to cast spells.

Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.

ACTIONS
Attacks
DESCRIPTION

Environment: temperate or warm forest or underground

Organization: None

Treasure: none

A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.