Upheaval

Charda

CR 7, CN Small Monstrous humanoid (aquatic)

Senses: Perception 13, Darkvision 120

Speed: 20 ft., swim 60 ft.  Skills: Athletics 10, Stealth 18, Nature 10, Religion 4

Languages: Aklo, Undercommon

Ability Scores: Str 16 (+6), Dex 15 (+11), Con 19 (+7), Int 11 (+9), Wis 12 (+10), Cha 8 (+8)

INIT: +2  CP: +9  HP: 85 (9d10+36)  SA: --  DC: 20

AC: 20  Touch: 13  Flat-footed: 18 [+2 Dodge, +7 Natural, +1 Size]

SR: --  Vulnerable: --  Resistant: Bludgeoning 5, Slashing 5  Bypass: --

Immunity: Cold, Poison  Effect Immunity: --

QUALITIES

Amphibious (ex) - Even though aquatic, the creature can exist indefinitely on land.

Enhanced Combat Maneuvers (ex) - When attempting a combat maneuver, a catastrophic failure doesn't allow the Charda's opponent to reverse the maneuver. Also, if a combat maneuver forces the Charda's opponent to move from his square, this movement can provoke an attack of opportunity from foes.

Ferocity (ex) - When the Charda reaches 0 hp and is dying, it remains conscious, though it is staggered. It continues to make saves and take constitution damage until it stabilizes.

Power Attack (ex) - A Charda may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Charda does one extra point of damage. The Charda must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

Cold Vigor (ex) - When the creature is in a cold environment, it becomes more animated and gains advantage on attack rolls.

Overwhelming (ex) - The creature gains advantage when tripping, tackling, or knocking an opponent backwards.

ACTIONS
Attacks

Black Bile (su, every 1d4 rounds) - The Charda can expel its full store of supernaturally cold bile as a breath weapon that can take the form of a 60-foot line or a 30-foot cone. All creatures in this area take 8d6 points of cold damage (Dex half). While its black bile is recharging, it does not deal additional cold damage with its bite.

DESCRIPTION

Environment: cold aquatic or underground

Organization: None

Treasure: standard

Armored in dense, bony plates, this four-armed creature drools wretched strings of black bile from its fanged maw.

In the darkest depths of the earth, in strange frozen rivers and subterranean lakes of frigid black water dwell the mysterious and ferocious chardas. These xenophobic humanoids rarely venture far from their domains, settling in small tribes and building rocky huts underwater or muddy domes along the subterranean shore. A typical charda stands just under 4 feet tall but weighs 250 pounds. Chardas reproduce by laying eggs in small clutches of two to four, which they bury among rocks offshore. Females fiercely protect their own clutches, but show no predisposition toward protecting the clutches of other chardas, even those within their tribe. Devoutly religious, chardas prefer to worship gods of war or cold. They hunt in small packs composed of both males and females. Hunting and slaying help determine an individual's power within the group. Chardas often engage in infanticide and cannibalism. While they patrol their territories in groups, they fight individually with little strategy or structure. Chardas do not assist each other with their kills, as they perceive aid as a weakness and a dishonor to both themselves and their foes.