Upheaval

Charybdis

CR 13, CN Gargantuan Aberration (aquatic)

Senses: Perception 23, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 120

Speed: 20 ft., swim 50 ft.  Skills: Athletics 20

Languages: Aquan

Ability Scores: Str 34 (+18), Dex 9 (+14), Con 25 (+13), Int 4 (+12), Wis 19 (+19), Cha 6 (+13)

INIT: +3  CP: +12  HP: 184 (16d8+112)  SA: --  DC: 26

AC: 28  Touch: 5  Flat-footed: 28 [-1 Dodge, +23 Natural, -4 Size]

SR: --  Vulnerable: --  Resistant: Cold 20  Bypass: --

Immunity: Acid  Effect Immunity: --

QUALITIES

Power Attack (ex) - A Charybdis may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Charybdis does one extra point of damage. The Charybdis must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

ACTIONS
Attacks

Vital Strike (ex) - As a standard action, the Charybdis can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Vortex (su) - This creature can transform itself into a 50-foot tall vortex for 8 rounds. The vortex is 5' wide at the base and 25 feet wide at the top. In vortex form, this creature does not provoke attacks of opportunity, threaten creatures, or make normal attacks. Creatures who come into contact with it must make DEX save to avoid taking 2d6+6 damage from debris. If they fail this save and are smaller than the vortex, they must also make a STR save or be sucked into it. Creatures trapped in the vortex are considered to be grappled (level 2, dominated). They are carried along with it and cannot move on their own. They also automatically take damage again each round. Creatures with a swim speed may make a STR save each round to try to escape the vortex. The vortex obscures all vision beyond 5 feet.

Awesome Blow (ex) - The Charybdis can strike its targets with a powerful blow using a grapple check instead of a normal attack. If successful, it deals 2d6+12 damage and knocks the target backward 10 feet causing it to fall prone

Sunder (ex) - The Charybdis can make a melee attack against an object, inflicting damage on the object instead of its possessor.

DESCRIPTION

Environment: any ocean

Organization: None

Treasure: standard

An immense spiny monster, its back plated in chitin and its belly in thick folds of blubber, rises hungrily from the center of a whirlpool.

Sailors tell many tales of the creatures of the deep, from the terrible kraken to the beautiful mermaid. Yet few are stranger or more feared than the dread charybdis, for it exists to capture ships, crack them open like nuts, and feast on the doomed sailors within. So legendary are these violent attacks that many sailors have come to view the charybdis not as a species of aberrant life, but as the vengeful personification of an angry sea god. In truth, the charybdis is not the sending of an angry deity, but in fact little more than a monstrous predator capable of churning even the calmest of seas into a whirling maelstrom. The charybdis uses this vortex ability not only to capture prey like sharks or small whales, but also to entrap ships on the ocean surface above. The monster's claws are particularly well suited to puncturing the hulls of ships, and most charybdises have learned that a single large merchant vessel contains enough sailors to make a perfectly sized meal. Often, a charybdis settles in along a well-known shipping route near the shoreline or amid an archipelago of islands where ships are forced along relatively narrow lanes between rocky isles-such locations allow the charybdis to lie in wait and increases the chance of its prey being unable to circumvent its vortex. A charybdis is 60 feet long and weighs 26,000 pounds.