Cheetah
CR 2, N Medium Animal
Senses: Perception 5, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 50 ft. Skills: None
Languages: None
Ability Scores: Str 17 (+7), Dex 19 (+8), Con 15 (+6), Int 2 (-3), Wis 12 (+2), Cha 6 (-1)
INIT: +8 CP: +2 HP: 19 (3d8+6) SA: -- DC: 15
AC: 15 Touch: 14 Flat-footed: 11 [+4 Dodge, +1 Natural]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee (Natural) - 1 x bite +6 (1d6+3 plus trip). Reach: 5 ft. Trip - When the Cheetah makes a successful attack, it may make a free combat maneuver. If successful, the Cheetah's opponent falls prone.
- Melee (Natural) - 2 x claws +6 (1d3+3). Reach: 5 ft.
Sprint (Full Round)(ex, 1/hour) - Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge.
Environment: warm plains
Organization: None
Treasure: none
This large, sleek feline has a golden coat spotted with black. Its long and powerful legs are obviously capable of great speed.