Upheaval

Chimera

CR 7, CE Large Magical beast

Senses: Perception 10, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 30 ft., fly 50 ft. (poor)  Skills: Athletics 2, Stealth 4

Languages: Draconic

Ability Scores: Str 19 (+13), Dex 12 (+10), Con 17 (+12), Int 4 (+0), Wis 13 (+4), Cha 10 (+3)

INIT: +5  CP: +9  HP: 85 (9d10+36)  SA: --  DC: 20

AC: 19  Touch: 10  Flat-footed: 18 [+1 Dodge, +9 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

ACTIONS
Attacks

Breath Weapon (su, Fire, Acid) - A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 17 Dex save for half damage. To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below: (d10)1-2: Black 40-foot line of acid, 3-4: Blue 40-foot line of lightning, 5-6: Green 20-foot cone of acid, 7-8: Red 20-foot cone of fire, 9-10: White 20-foot cone of cold.

DESCRIPTION

Environment: temperate hills

Organization: None

Treasure: standard

This winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.

Chimeras are monstrous creatures born of primordial evil. Hateful and hungry, they hunt on the ground or in the air. A chimera's dragon head may be of any evil dragon type, with the corresponding breath weapon, and its wings usually match the scales on its head. Chimeras speak with three overlapping voices, but rarely do so, typically only when playing toady to a more powerful creature. A chimera is 5 feet tall at the shoulder, nearly 10 feet long, and weighs 700 pounds. Chimeras prefer meat but can subsist on vegetable matter if necessary (although being forced to do so generally leaves the beasts more ill-tempered than usual). Their flight means they can pick and choose their prey, and they usually hunt a large area in search of easy food. They are too stupid and belligerent to acquire followers, though sometimes a tribe of kobolds might give them offerings. Conversely, they are just intelligent and stubborn enough that they make poor pets, and only a significantly more powerful creature can keep them submissive. They may form equal partnerships with a respectful humanoid or similar creature, and even consent to be used as a mount. A pride of chimeras is very leonine in its hierarchy, with a dominant male leading the group and most of the hunting done by the females. A solitary chimera may be a young male or a female with cubs nearby.