Copper Dragon (Adult)
CR 12, CG Large Dragon (earth)
Senses: Perception 22, Darkvision, BlindsightWithout using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 40 ft., fly 200 ft. (poor) Skills: Athletics 13, Deception 22, Insight 22, Persuasion 22, Stealth 15, Arcana 22, Magic Items 22
Languages: Common, Draconic, Elven, Gnome, Halfling
Ability Scores: Str 25 (+21), Dex 12 (+15), Con 21 (+19), Int 18 (+18), Wis 19 (+18), Cha 18 (+18)
INIT: +5 CP: +15 HP: 172 (15d12+75) SA: 15 DC: 25
AC: 29 Touch: 10 Flat-footed: 28 [+1 Dodge, +19 Natural, -1 Size]
SR: 25 Vulnerable: -- Resistant: Weapons 5 Bypass: +1 weapon, Adamantine
Immunity: -- Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Copper Dragon (Adult) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Copper Dragon (Adult) does one extra point of damage. The Copper Dragon (Adult) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee (Natural) - 1 x bite +21 (2d6+10/19-20). Reach: 10 ft.
- Melee (Natural) - 2 x claws +21 (1d8+7/19-20). Reach: 5 ft.
- Melee (Natural) - 2 x wings +21 (1d6+3). Reach: 5 ft.
- Melee (Natural) - 1 x tail +21 (1d8+10). Reach: 5 ft.
Vital Strike (ex) - As a standard action, the Copper Dragon (Adult) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Breath Weapon (su, Acid, every 1d4 rounds) - 80-ft. line of acid, 12d6 acid damage
Slow Breath (su, every 1d4 rounds) - Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a CON save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
- Spells
- Level 1 (7 slots): Alarm, Detect, Identify, Image, Image, Light, Magic Missile, Message, Shield
- Level 2 (7 slots): Glitterdust, Invisibility, Phantom Trap
- Level 3 (5 slots): Dispel Magic
- Spell Like Abilities (At Will)
Environment: warm hills
Organization: None
Treasure: triple
Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.