Couatl
CR 10, LG Large Outsider (extraplanar)
Senses: Perception 23, Darkvision 60, Detect alignmentThe creature can detect the alignment of creatures if they are in line-of-sight.
Speed: 20 ft., fly 60 ft. (good) Skills: Acrobatics 13, Athletics 15, Deception 9, Persuasion 18, Arcana 9, Magic Items 18, Nature 16
Languages: Celestial, Common, Draconic, telepathy (100 ft.)
Ability Scores: Str 20 (+10), Dex 16 (+15), Con 20 (+10), Int 17 (+15), Wis 19 (+16), Cha 17 (+15)
INIT: +7 CP: +12 HP: 126 (12d10+60) SA: 13 DC: 23
AC: 22 Touch: 13 Flat-footed: 18 [+4 Dodge, +9 Natural, -1 Size]
SR: -- Vulnerable: Evil 2 Resistant: -- Bypass: --
Immunity: Psychic Effect Immunity: Mental Effects
Empower Spell (su) - By casting a spell two levels higher, the creature can empower it. All numeric effects are increased by one half. Saving throws and opposed rolls are unaffected.
Eschew Materials (su) - The caster does not need material components to cast a spell.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Detect
Attacks
- Melee (Natural) - 1 x bite +16 (1d8+7 plus grab and poison). Reach: 5 ft. Grab - Each time this attack is successful, the Couatl can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity Poison - injury; 1d6/1 Str each round until saved (DC 16)
- Spells
- Level 1 (7 slots): Bless, Charm, Cloud, Cloud, Cure Wounds, Disrupt Undead, Endure Elements, Light, Mage Armor, Protection, Ray of Frost, Stabilize, True Strike
- Level 2 (7 slots): Enhance Ability, Scorching Ray, Silence
- Level 3 (7 slots): Gaseous Form, Magic Circle, Summon Celestial
- Level 4 (4 slots): Freedom of Movement
- Spell Like Abilities (At Will)
Environment: warm forests
Organization: None
Treasure: standard
This great serpent has multicolored wings and eyes that glimmer with intense awareness.
Couatls are servants of lawful and good deities, though some operate independently of any greater being. Respected and admired for their wisdom and beauty, they try to steer mortals onto the right path and use their powers to fight evil, particularly those known to shift between the planes. Some couatls are viewed as benevolent gods by isolated societies, and while most couatls cringe at the thought of pretending to be a god, they allow such misconceptions to continue since they allow the couatls to guide and coax these societies onto paths of peace and cooperation with their neighbors. A couatl is about 12 feet long, with a wingspan of about 15 feet. It weighs 1,800 pounds. As native outsiders, couatls must eat. They prefer the same foods as true snakes, such as mammals and birds, though they have been known to eat evil humanoids.