Upheaval

Crawling Hand

CR 0, NE Diminutive Undead

Senses: Perception 4, Blindsight 30Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 60

Speed: 40 ft., climb 40 ft.  Skills: Athletics 1, Stealth 12, Nature 4

Languages: Common

Ability Scores: Str 13, Dex 11 (+0), Con --, Int 2 (-2), Wis 11 (+2), Cha 14 (+4)

INIT: +0  CP: +0  HP: 9 (1d8+5)  SA: --  DC: 13

AC: 14  Touch: 14  Flat-footed: 14 [+4 Size]

SR: --  Vulnerable: Good 1  Resistant: --  Bypass: --

Immunity: Bleed, Poison, Necrotic, Psychic  Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation

QUALITIES

Mark Quarry (su) - A crawling hand is assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand has no current quarry, it automatically gains the next creature it damages as its quarry. Once attuned to a target, it becomes aware of the target's location as if under the effect of a continuous locate creature spell. The hand gains a +1 bonus on all attack rolls, damage rolls, and skill checks made to seek out and destroy the marked quarry. The mark quarry ability lasts until the quarry or the hand is slain.

ACTIONS
Attacks
DESCRIPTION

Environment: any land

Organization: None

Treasure: none

With a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider.

Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.