Crocodile
CR 2, N Large Animal
Senses: Perception 8, Low Light Vision
Speed: 20 ft., swim 30 ft. Skills: Athletics 6
Languages: None
Ability Scores: Str 19 (+8), Dex 12 (+5), Con 17 (+7), Int 1 (-4), Wis 12 (+2), Cha 2 (-3)
INIT: +1 CP: +2 HP: 22 (3d8+9) SA: -- DC: 15
AC: 14 Touch: 10 Flat-footed: 13 [+1 Dodge, +4 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Hold Breath (ex) - A Crocodile can hold its breath for 4 times its Con score before it risks drowning.
Attacks
- Melee (Natural) - 1 x bite +5 (1d8+4 plus grab). Reach: 5 ft. Grab - Each time this attack is successful, the Crocodile can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity Death Roll - After grabbing a target, creatures with Death Roll can use a standard action to roll, knocking the target prone and inflicting bite damage automatically.
- Melee (Natural) - 1 x tail slap +5 (1d12+2). Reach: 5 ft.
Environment: warm rivers and marshes
Organization: None
Treasure: none
This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink. The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators.