Upheaval

Cyclops

CR 5, NE Large Giant

Senses: Perception 11, Low Light Vision

Speed: 30 ft.  Skills: Intimidation 9, Nature 6

Languages: Common, Cyclops, Giant

Ability Scores: Str 21 (+12), Dex 8 (+1), Con 15 (+9), Int 10 (+2), Wis 13 (+3), Cha 8 (+1)

INIT: -1  CP: +7  HP: 65 (10d8+20)  SA: --  DC: 18

AC: 19  Touch: 8  Flat-footed: 19 [-1 Dodge, +11 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Ferocity (ex) - When the Cyclops reaches 0 hp and is dying, it remains conscious, though it is staggered. It continues to make saves and take constitution damage until it stabilizes.

Power Attack (ex) - A Cyclops may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Cyclops does one extra point of damage. The Cyclops must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

ACTIONS
Attacks

Cleave (ex) - As a standard action, the Cyclops can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Cyclops may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Flash of Insight (Reaction)(su, 1/day) - The Cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the Cyclops only and cannot be applied to the rolls of others.

DESCRIPTION

Environment: any temperate or tropical

Organization: solitary conclave (2-6) tribe (7-18)

Treasure: standard (hide armor, Large greataxe, Large heavy crossbow, other treasure)

A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave.

Many thousands of years ago, the solemn cyclopes ruled vast kingdoms, yet today their glories are long forgotten. What few cyclopes survive seldom aspire higher than protecting their lairs and seeking out their next meals. This latter task occupies a great deal of their focus, for the monstrous appetites and vacuous hunger of the cyclopes control the race's destiny and may have led to their original downfall so long ago. The average cyclops stands 9 feet tall and weighs 600 pounds. Both males and females are almost completely bald, with stringy patches of dark hair occasionally hanging down from above the ears. A bushy, expressive brow couples with a cyclops's massive eye to make the creature's attitude easily known. Cyclopean history is a vanishing thing inscribed on the crumbling walls of vine-choked lost cities that fell long before even the rise of the elves, when dragons and giants ruled a landscape unspoiled by the petty ephemeral races that rule today. Because things have fallen so far, a given cyclops is less likely to know the near-mythic triumphs of lost ages than even a semi-educated human. Ancient records, the oral traditions of other giantish races, and the scattered accounts of tribal natives of the southern jungles speak of much larger, more primal great cyclopes, imposing titans with shaggy legs and a massive horn above an inquisitive eye. These creatures are thought to have been either the leaders or the war beasts of the ancient race, and modern cyclopes honor them as elusive, destructive living gods.