Deathtrap Ooze
CR 8, N Large Ooze (shapechanger)
Senses: Perception -5
Speed: 20 ft., climb 20 ft. Skills: Athletics 13
Languages: None
Ability Scores: Str 20 (+9), Dex 3 (+0), Con 22 (+10), Int --, Wis 1 (-1), Cha 1 (-1)
INIT: -4 CP: +9 HP: 126 (12d8+72) SA: -- DC: 21
AC: 10 Touch: 5 Flat-footed: 10 [-4 Dodge, +5 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Acid, Poison, Psychic Effect Immunity: Critical Hits, Mental Effects, Paralysis, Polymorph, Sneak Attack, Vision-Based Effects, Sleep, Stun
Acidic (ex, Acid) - The Deathtrap Ooze secretes a digestive acid that dissolves organic material and metal quickly but does not affect stone. A metal or wooden weapon that strikes the creature takes 2d6 acid damage unless the weapon's wielder succeeds on a Dex save. If a wooden or metal object remains in contact for 1 full round, it takes 21 points of acid damage (no save).
Compression (ex) - The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Trap Form (su) - Taking 1 minute to do so, a deathtrap ooze can assume the form of any Medium or Large mechanical trap that has no more than one moving part (excluding pits). The ooze can maintain this form indefinitely. The trap it can assume the form of must be of a CR equal to or less than that of the deathtrap ooze itself--such as the swinging axe trap (CR 1), the wall scythe trap (CR 4), and the falling block trap (CR 5). In trap form, the ooze uses its attack bonus, but otherwise functions as the emulated trap and uses that trap's statistics and damage. If a creature searching for traps exceeds the DC to find the ooze's trap form, a successful follow-up DC 19 Dungeoneering check allows the creature that discovered the trap to discern its true nature. If the ooze takes any damage, it reverts to its normal form as a free action. Otherwise, reverting to its normal form takes a bonus action.
Attacks
- Melee (Natural) - 1 x slam +13 (2d6+6 plus 2d6 acid and grab). Reach: 10 ft. Constrict - Each time the Deathtrap Ooze successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack. Grab - Each time this attack is successful, the Deathtrap Ooze can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Environment: any underground
Organization: None
Treasure: none
The killing blade of this horrific trap drips with an animated sheen of foul brown-orange slime.
A deathtrap ooze is a disgusting mass of brown-orange sludge that moves and hunts of its own volition. It exists only to feed. Thought to be related to ochre jellies, the deathtrap ooze is up to 12 feet wide and 6 inches deep in its normal, mobile form. While moving, it shrinks a foot or two in width, gaining about 6 inches of height, and rolls forward in a quivering mass. Deathtrap oozes are less inclined to look for prey than are other oozes-they prefer to hunt by ambush. Their ability to assume the form of simple mechanical traps has long intrigued scholars, but this ability is not something born out of intellect as much as by supernatural cunning. A deathtrap ooze lacks any creative ability-it can only mimic traps that it has encountered during its wanderings, and even then, the repertoire of trap designs it can draw upon is limited to just the last few it has encountered. These oozes surely have an origin rooted in magical meddling. Countless ancient crypts have such oozes within, lurking patiently in ageless trap form, awaiting would-be tomb-raiders for a first-in-centuries breakfast. Those who have studied the deathtrap ooze suppose that wizards of some lost culture altered ochre jellies into perfect guardians. Like ochre jellies, elder deathtrap oozes can grow to be enormous. Rumor holds that some can also duplicate even more complex traps that release toxic fumes, spray acid, or contain poison. Some even claim there are oozes so huge that they can duplicate traps that fill entire rooms with multiple moving parts.