Dire Boar
CR 4, N Large Animal
Senses: Perception 12, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 40 ft. Skills: None
Languages: None
Ability Scores: Str 23 (+12), Dex 10 (+6), Con 17 (+9), Int 2 (-2), Wis 13 (+3), Cha 8 (+1)
INIT: +4 CP: +3 HP: 42 (5d8+20) SA: -- DC: 17
AC: 15 Touch: 9 Flat-footed: 15 [+6 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Ferocity (ex) - When the Dire Boar reaches 0 hp and is dying, it remains conscious, though it is staggered. It continues to make saves and take constitution damage until it stabilizes.
Attacks
- Melee (Natural) - 1 x gore +8 melee (2d6+9). Reach: 5 ft.
Environment: temperate or tropical forests
Organization: None
Treasure: none
The back of this horse-sized boar rises in a steep slope. Its tiny red eyes are crusted with filth and its bristly f lank crawls with f lies.