Upheaval

Dire Crocodile

CR 9, N Gargantuan Animal (aquatic)

Senses: Perception 14, Low Light Vision

Speed: 20 ft., swim 30 ft.  Skills: Stealth 0

Languages: None

Ability Scores: Str 37 (+24), Dex 10 (+11), Con 25 (+18), Int 1 (-1), Wis 14 (+6), Cha 2 (+0)

INIT: +4  CP: +9  HP: 138 (12d8+84)  SA: --  DC: 22

AC: 21  Touch: 6  Flat-footed: 21 [+15 Natural, -4 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

ACTIONS
Attacks

Swallow Whole (ex) - When a Dire Crocodile has an opponent grappled at the beginning of its turn (no larger than one size smaller), it can attempt a grapple check to swallow him. Swallowed foes take double damage (half from the bite and half from constriction). Standard damage (bludgeoning) recurs automatically each round. Swallowed creatures are considered grappled (the creature is not). They can escape by climbing out of the creature's gullet (successful grapple check), or by cutting their way out with a L or VL weapon. If you cut your way out, the Dire Crocodile is unable to swallow another creature whole against until the wound heals.

DESCRIPTION

Environment: warm rivers and marshes

Organization: None

Treasure: none

This reptilian behemoth, a crocodile of monstrous proportions, is large enough to swallow a horse in one tremendous bite.