Dire Wolf
CR 3, N Large Animal
Senses: Perception 10, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 50 ft. Skills: Stealth 3
Languages: None
Ability Scores: Str 19 (+9), Dex 15 (+7), Con 17 (+8), Int 2 (-3), Wis 12 (+2), Cha 10 (+1)
INIT: +2 CP: +3 HP: 37 (5d8+15) SA: -- DC: 16
AC: 14 Touch: 11 Flat-footed: 12 [+2 Dodge, +3 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee (Natural) - 1 x bite +6 (1d8+6 plus trip). Reach: 5 ft. Trip - When the Dire Wolf makes a successful attack, it may make a free combat maneuver. If successful, the Dire Wolf's opponent falls prone.
Environment: cold or temperate forests
Organization: None
Treasure: none
This immense black wolf is the size of a horse, its fangs as large and sharp as knives.