Upheaval

Dire Wolverine

CR 4, N Large Animal

Senses: Perception 12, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 30 ft., climb 10 ft.  Skills: Athletics 8

Languages: None

Ability Scores: Str 19 (+10), Dex 17 (+9), Con 17 (+9), Int 2 (-2), Wis 12 (+3), Cha 10 (+2)

INIT: +7  CP: +3  HP: 42 (5d8+20)  SA: --  DC: 17

AC: 16  Touch: 12  Flat-footed: 13 [+3 Dodge, +4 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: Cold 5  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Rage (ex) - A Dire Wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.

ACTIONS
Attacks
DESCRIPTION

Environment: cold forests

Organization: None

Treasure: none

This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.

Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoidsettled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.