Upheaval

Doppelganger

CR 3, N Medium Monstrous humanoid (shapechanger)

Senses: Perception 9, Darkvision 60

Speed: 30 ft.  Skills: Deception 9

Languages: Common

Ability Scores: Str 18 (+5), Dex 13 (+6), Con 12 (+2), Int 13 (+6), Wis 14 (+7), Cha 13 (+6)

INIT: +1  CP: +4  HP: 26 (4d10+4)  SA: 6  DC: 16

AC: 16  Touch: 12  Flat-footed: 14 [+2 Dodge, +4 Natural]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: Enchantment Spells, Sleep

ACTIONS
Attacks

Read Thoughts (sp) - By concentrating on a thought pattern in range of its thoughtsense, the Doppelganger is able to read surface thoughts of that creature. A wisdom save prevents each attempt at reading thoughts.

Mimicry (ex) - The Doppelganger is proficient in all weapons, armor, and shields. In addition, it can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its Hit Dice.

Change Shape (su) - The Doppelganger has the ability to assume the appearance of a specific creature or individual. It creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, but the creature does not adjust its ability scores (although it gains any extraordinary abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.

Spell Like Abilities (At Will)
DESCRIPTION

Environment: any

Organization: None

Treasure: NPC gear

This grayish humanoid creature seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face.

Doppelgangers are strange beings that can take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed facial features. Its flesh is pale and hairless, and its eyes are vacant and white. Doppelgangers prefer infiltrating societies where they can gather wealth and inf luence, and see little point in forming cities of their own kind. Younger doppelgangers practice their skills by taking over small orc or goblin tribes, then move to more complicated societies like dwarven, elven, and human communities. Rather than making themselves targets by taking positions of leadership, they prefer to be the power behind the throne, or use multiple identities to manipulate inf luential citizens or entire guilds. Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived. They are particularly fond of invading human societies in order to indulge in their desires-some enjoy the complex dance of politics while others seek constant change in the race and gender of both themselves and their romantic companions. While not standard, it is those doppelgangers use their gifts for cruel and sadistic purposes that are most notorious, and these shapeshifters are the primary cause of the race's sinister reputation. Certainly, a creature capable of changing its shape has a handy way to avoid capture for its crimes, and some particularly malicious doppelgangers enjoy disrupting relationships by posing as unfaithful lovers. Rumors persist of even more powerful doppelgangers capable of not only shifting their appearance, but also skills, memories, and even the extraordinary and supernatural abilities of creatures whose forms they choose to mimic. These doppelgangers' change shape ability functions like the spell polymorph rather than alter self.