Dragonne
CR 7, N Large Magical beast
Senses: Perception 12, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill. , Darkvision, BlindsightWithout using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 40 ft., fly 30 ft. (poor) Skills: Athletics 5
Languages: Draconic
Ability Scores: Str 21 (+14), Dex 17 (+12), Con 17 (+12), Int 6 (+1), Wis 12 (+4), Cha 12 (+4)
INIT: +7 CP: +9 HP: 76 (9d10+27) SA: -- DC: 20
AC: 20 Touch: 12 Flat-footed: 17 [+3 Dodge, +8 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Blind-Fight (ex) - The Dragonne is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Dragonnes and can move at full speed while blinded.
Combat Reflexes (ex) - The Dragonne gets a number of reactions equal to its dexterity bonus.
Power Attack (ex) - A Dragonne may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Dragonne does one extra point of damage. The Dragonne must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee (Natural) - 1 x bite +13 (1d8+5). Reach: 10 ft.
- Melee (Natural) - 2 x claws +13 (1d6+5). Reach: 10 ft.
Roar (su, Sonic, every 1d4 rounds) - A Dragonne can unleash a devastating roar every 1d4 rounds as a standard action. All other creatures within 120 feet must succeed at a DC 17 Con save or gain two points of physical fatigue. Those within 30 feet who fail their saves are also deafened for 2d4 rounds.
Pounce (Full Round)(ex) - The Dragonne can make a full-attack (instead of a single-attack) as part of a charge.
Environment: temperate deserts
Organization: None
Treasure: standard
This creature has the features of a lion but the wings and scales of a brass dragon, and a wild mane matching its scales.
Possessing the savage instincts of lions with the cunning of brass dragons, dragonnes combine the fiercest features of these noble creatures into predators both awe-inspiring and deadly. The origin of dragonnes generates endless speculation. The odds of these creatures being direct crossbreeds of dragons and lions are quite remote, for numerous reasons: the two creatures rarely share the same territories; few creatures as clever as brass dragons would choose to mate with simple lions; and dragonne abilities differ significantly from those of metallic dragons. While otherworldly breeding experiments and magical mishaps remain possibilities, few satisfying explanations make themselves apparent. Although many creatures rightly fear these ferocious hunters, few dragonnes are blatantly evil-most are just highly territorial and seek to defend their homes and hunting grounds from interlopers. Creatures that draw too close to a dragonne's lair are typically met by the resident's fearsome roar, followed by its claws and fangs if this warning is ignored. Those who attempt to settle in a dragonne's territory find themselves harassed constantly until they decide to leave or the dragonne is slain. These intimidating predators spend the majority of their time on the ground, even when in combat, since their wings prove somewhat ungainly. They typically search for prey and intruders from the air, then land nearby to charge and pounce. Despite their deadliness, dragonnes form strong bonds with those they consider members of their pride, sometimes even adopting creatures of other races. A character with the Leadership feat can take a dragonne as a cohort. Such characters must have an effective leadership level of 10th. Most dragonne cohorts gain levels in barbarian, fighter, or ranger. A dragonne measures between 10 and 12 feet long and weighs up to 1,200 pounds.