Elephant
CR 7, N Huge Animal
Senses: Perception 21, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 40 ft. Skills: None
Languages: None
Ability Scores: Str 30 (+19), Dex 10 (+9), Con 19 (+13), Int 2 (-1), Wis 13 (+4), Cha 7 (+1)
INIT: +0 CP: +8 HP: 93 (11d8+44) SA: -- DC: 20
AC: 17 Touch: 8 Flat-footed: 17 [+9 Natural, -2 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Power Attack (ex) - A Elephant may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Elephant does one extra point of damage. The Elephant must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Endurance (ex) - Creatures with endurance gain advantage on endurance-related saves and check.
Attacks
- Melee (Natural) - 1 x gore +16 (2d8+10). Reach: 10 ft.
- Melee (Natural) - 1 x slam +16 (2d6+10). Reach: 10 ft.
Trample (Full Round)(ex) - As a full-round action, the Elephant can attempt to overrun any opponents that are medium-sized or smaller by simply moving through their squares. Targets in the path take regular damage (Dex save for half). Targets who fail the save are also knocked prone. Those who remain on their feet can make a standard attack of opportunity. The Elephant cannot damage a creature more than once per round with this attack.
Environment: warm plains
Organization: None
Treasure: none
These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.