Flame Drake
CR 5, CE Large Dragon (fire)
Senses: Perception 10, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 20 ft., fly 60 ft. (average) Skills: Athletics 8, Intimidation 9, Nature 10
Languages: Draconic
Ability Scores: Str 21 (+12), Dex 13 (+8), Con 16 (+10), Int 9 (+6), Wis 12 (+8), Cha 10 (+7)
INIT: +5 CP: +6 HP: 57 (6d12+18) SA: -- DC: 18
AC: 18 Touch: 10 Flat-footed: 17 [+1 Dodge, +8 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Fire Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Flame Drake may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Flame Drake does one extra point of damage. The Flame Drake must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee (Natural) - 1 x bite +10 (2d6+5 plus 1d6 fire). Reach: 10 ft.
- Melee (Natural) - 1 x tail slap +6 (1d6+2). Reach: 10 ft.
Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Flame Drake can also use its bonus action to run its movement in feet again.
Fireball Breath (su, Fire, Every 1d6 rounds) - This creature can breate a ball of flame that explodes like a fireball, dealing 6d6 points of fire damage in a 20-foot radius.
Speed Surge (Bonus)(su, 3/day) - This creature can use its bonus action as a movement action.
Environment: temperate mountains or hills
Organization: None
Treasure: standard
This ferocious creature looks like a red-and-yellow scaled dragon, but with only two legs.