Upheaval

Flesh Golem

CR 7, N Large Construct

Senses: Perception 0, Darkvision 60, Low Light Vision

Speed: 30 ft.  Skills: None

Languages: None

Ability Scores: Str 20 (+14), Dex 9 (+2), Con --, Int --, Wis 11 (+3), Cha 1 (-2)

INIT: -1  CP: +9  HP: 79 (9d10+30)  SA: --  DC: 20

AC: 20  Touch: 8  Flat-footed: 20 [-1 Dodge, +12 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Poison, Psychic  Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation, Magic

QUALITIES

Berserk (ex) - When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem's creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a Charisma check. It takes 1 minute of inactivity by the golem to reset the golem's berserk chance to 0%.

Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.

ACTIONS
Attacks
DESCRIPTION

Environment: any

Organization: None

Treasure: none

A hideous monstrosity crafted from body parts stitched together with thick string, wire, and metal staples lurches to horrific life.