Upheaval

Flying Squirrel

CR 0, N Tiny Animal

Senses: Perception 1, Low Light Vision

Speed: 20 ft., fly 40 ft. (clumsy)  Skills: Acrobatics 2, Athletics -4

Languages: None

Ability Scores: Str 3 (-2), Dex 15 (+4), Con 8 (+1), Int 1 (-5), Wis 12 (+1), Cha 6 (-2)

INIT: +2  CP: +0  HP: 3 (1d8-1)  SA: --  DC: 13

AC: 14  Touch: 14  Flat-footed: 12 [+2 Dodge, +2 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Glide (ex) - Creatures that glide must use their full movement rate every turn they are in flight. They also must end their movement at least 5 feet lower.

ACTIONS
Attacks
DESCRIPTION

Environment: temperate forests

Organization: None

Treasure: none

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.

Although not capable of actual flight, a flying squirrel possesses a furry membrane stretching between its wrists and ankles, allowing it to glide for long distances.