Flying Squirrel
CR 0, N Tiny Animal
Senses: Perception 1, Low Light Vision
Speed: 20 ft., fly 40 ft. (clumsy) Skills: Acrobatics 2, Athletics -4
Languages: None
Ability Scores: Str 3 (-2), Dex 15 (+4), Con 8 (+1), Int 1 (-5), Wis 12 (+1), Cha 6 (-2)
INIT: +2 CP: +0 HP: 3 (1d8-1) SA: -- DC: 13
AC: 14 Touch: 14 Flat-footed: 12 [+2 Dodge, +2 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Glide (ex) - Creatures that glide must use their full movement rate every turn they are in flight. They also must end their movement at least 5 feet lower.
Attacks
- Melee (Natural) - 1 x bite +4 (1d3-4). Reach: 0 ft.
Environment: temperate forests
Organization: None
Treasure: none
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Although not capable of actual flight, a flying squirrel possesses a furry membrane stretching between its wrists and ankles, allowing it to glide for long distances.