Forest Drake
CR 4, LE Large Dragon (earth)
Senses: Perception 11, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft., fly 60 ft. (average), swim 30 ft. Skills: Intimidation 9
Languages: Draconic
Ability Scores: Str 19 (+10), Dex 14 (+8), Con 14 (+8), Int 9 (+5), Wis 11 (+6), Cha 12 (+7)
INIT: +6 CP: +5 HP: 42 (5d12+10) SA: -- DC: 17
AC: 17 Touch: 11 Flat-footed: 15 [+2 Dodge, +6 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Acid Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Forest Drake may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Forest Drake does one extra point of damage. The Forest Drake must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Aquatic Adaptation (ex) - This creature can breathe underwater indefinitely and can freely use breath weapons or other abilities while underwater.
Attacks
- Melee (Natural) - 1 x bite +8 (1d8+4). Reach: 10 ft.
- Melee (Natural) - 1 x tail slap +8 (1d8+2). Reach: 10 ft.
Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Forest Drake can also use its bonus action to run its movement in feet again.
Speed Surge (Bonus)(su, 3/day) - This creature can use its bonus action as a movement action.
Acidic Cloud (su, Acid, Every 1d6 rounds) - This creature can spit a ball of acid that bursts into a cloud on impact. This attack has a range of 60 feet and deals 4d6 points of acid damage (Dex Save halves) to all creatures within the resulting 10-foot-radius spread. The cloud remains for 1d4 rounds once created, acting as a 10-foot-radius obscuring mist (it no longer causes damage), but a strong wind disperses it in a single round.
Environment: any forest
Organization: None
Treasure: standard
This green-scaled dragon has two powerful legs and a pair of long, leathery wings. A long spike adorns its thrashing tail.