Froghemoth
CR 13, N Huge Aberration
Senses: Perception 16, All-Around VisionThe creature sees in all directions at once. It cannot be flat-footed unless physically immobilized and is immune to sneak attack or flanking., Blindsight 30Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 60
Speed: 20 ft., swim 30 ft. Skills: Athletics 18, Stealth 14
Languages: None
Ability Scores: Str 30 (+16), Dex 13 (+16), Con 24 (+13), Int 2 (+11), Wis 13 (+16), Cha 11 (+15)
INIT: +5 CP: +12 HP: 184 (16d8+112) SA: -- DC: 26
AC: 28 Touch: 9 Flat-footed: 27 [+1 Dodge, +19 Natural, -2 Size]
SR: -- Vulnerable: -- Resistant: Fire 10 Bypass: --
Immunity: Electricity Effect Immunity: --
Power Attack (ex) - A Froghemoth may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Froghemoth does one extra point of damage. The Froghemoth must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.
Slowed by Electricity (ex) - This creature doesn't take damage from electricity but insteda is slowed by it for 1 round.
Attacks
- Melee (Natural) - 1 x bite +20 (2d6+10/19-20 plus grab). Reach: 15 ft. Grab - Each time this attack is successful, the Froghemoth can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
- Melee (Natural) - 4 x tentacles +20 (1d8+5 plus constrict). Reach: 15 ft. Constrict - Each time the Froghemoth successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack.
- Melee (Natural) - 1 x tongue +20 (1d4+5 plus grab). Reach: 30 ft. Grab - Each time this attack is successful, the Froghemoth can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Cleave (ex) - As a standard action, the Froghemoth can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Froghemoth may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Lunge (Full Round)(ex, Fear) - The Froghemoth can make a single attack at double its normal reach at advantage.
Swallow Whole (ex) - When a Froghemoth has an opponent grappled at the beginning of its turn (no larger than one size smaller), it can attempt a grapple check to swallow him. Swallowed foes take double damage (half from the bite and half from constriction). Standard damage (bludgeoning) recurs automatically each round. Swallowed creatures are considered grappled (the creature is not). They can escape by climbing out of the creature's gullet (successful grapple check), or by cutting their way out with a L or VL weapon. If you cut your way out, the Froghemoth is unable to swallow another creature whole against until the wound heals.
Environment: temperate marshes
Organization: None
Treasure: standard
This immense, three-eyed frog-like creature rears up on powerful hind legs. In place of arms, four huge tentacles thrash and writhe.
Thankfully rare, the froghemoth is one of the deep swampland's most ferocious and monstrous predators. Capable of catching and eating dinosaurs and even dragons, the froghemoth is a frighteningly effective ambush hunter. When lying in wait for prey, the immense creature secrets itself in deep marsh pools and mud so that only the top of its eyestalk emerges from the surface. The froghemoth's eyes are incredibly keen, but even more impressive is the monster's tongue. Like a snake, a froghemoth can taste its surroundings with extraordinary accuracy. Scholars have long debated the origin of this strangely immense predator, arguing that its unusual senses, physiology, and resistances make it something more than an animal. Druids and other servants of the natural world agree-the froghemoth may act like an animal, but it never seems fully comfortable in its environs. Perpetually illtempered, a froghemoth often seems to kill simply for the sake of killing-vomiting up partially digested meals in favor of new prey when it encounters such. It's not unheard of to find these strange creatures far from their normal habitations, as if the marsh didn't agree with them and sent them wandering in search of a new home. Some sages argue that the froghemoth isn't from this world at all, and that these wanderings are instinctual urges to seek out its true home-a home not represented by the strange world in which the beast finds itself trapped. A froghemoth is 22 feet tall at the shoulder and weighs 16,000 pounds.
The froghemoth is a weird aberration that swells in marshes and swamps. Its tongue is 10 feet long and it uses it to capture its prey. The froghemoth is a carnivore and feeds on various swamp-dwellers. The froghemoth attacks using its tentacles and tongue to grab opponents. Grabbed opponents are shoved into the froghemoth's mouth.