Frost Drake
CR 7, CE Large Dragon (cold)
Senses: Perception 10, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill. , Snow visionThe creature can see through snowy conditions up to the range of its normal sight.
Speed: 20 ft., burrow 20 ft. (snow only), fly 60 ft. (average) Skills: Athletics 13, Intimidation 12
Languages: Draconic
Ability Scores: Str 22 (+15), Dex 13 (+10), Con 18 (+13), Int 8 (+8), Wis 9 (+8), Cha 13 (+10)
INIT: +5 CP: +8 HP: 84 (8d12+32) SA: -- DC: 20
AC: 20 Touch: 10 Flat-footed: 19 [+1 Dodge, +10 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Cold Effect Immunity: Paralysis, Sleep
Death Throes (ex) - Explodes when it is destroyed. All creatures within 30 feet of the Frost Drake take 12d8 points of damage (Dex save for half).
Power Attack (ex) - A Frost Drake may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Frost Drake does one extra point of damage. The Frost Drake must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Icewalking (ex) - This creature can walk and climb on ice without any restrictions. On icy walls, this ability functions like spider climb.
Attacks
- Melee (Natural) - 1 x bite +13 (2d6+6 plus 1d6 cold). Reach: 10 ft.
- Melee (Natural) - 1 x tail slap +8 (1d8+3). Reach: 10 ft.
Vital Strike (ex) - As a standard action, the Frost Drake can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Frost Drake can also use its bonus action to run its movement in feet again.
Speed Surge (Bonus)(su, 3/day) - This creature can use its bonus action as a movement action.
Breath Weapon (su, 1/hour) - 60-ft. cone, 15d6 cold damage, Dex save halves
Environment: cold mountains
Organization: None
Treasure: standard
This two-legged dragon has dull blue scales tinged with bright blue ice. A freezing mist issues from between its powerful jaws.