Gelatinous Cube
CR 3, N Large Ooze
Senses: Perception -4, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 15 ft. Skills: None
Languages: None
Ability Scores: Str 10 (+1), Dex 1 (-4), Con 26 (+9), Int --, Wis 1 (-4), Cha 1 (-4)
INIT: -5 CP: +3 HP: 50 (4d8+32) SA: -- DC: 16
AC: 4 Touch: 4 Flat-footed: 4 [-5 Dodge, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Electricity, Poison, Psychic Effect Immunity: Critical Hits, Mental Effects, Paralysis, Polymorph, Sneak Attack, Vision-Based Effects, Sleep, Stun
Transparent (ex) - Due to lack of coloration, Gelatinous Cube is difficult to discern. A DC 15 Perception check is required to notice a motionless Gelatinous Cube.
Attacks
- Melee (Natural) - 1 x slam +2 (1d6 plus 1d6 acid). Reach: 5 ft. Paralysis - Targets hit by this attack must make a Con save or be stunned (level 2) for 3d6 rounds.
Engulf (Full Round)(ex) - A Gelatinous Cube can engulf any creature in its path by moving over them. Doing so happens, requires a full-round action during which the creature can move at its normal rate. Targets get a Dexterity save to avoid being engulfed. Engulfed creatures are trapped inside the creature's body and are grappled (level 2). While engulfed, they are automatically hit by the creature's standard melee attack.
Environment: any underground
Organization: None
Treasure: incidental
Bits of broken weapons, coins, and a partially digested skeleton are visible inside this quivering cube of slime.