Ghast
CR 2, CE Medium Undead
Senses: Perception 9, Darkvision 60
Speed: 30 ft. Skills: Acrobatics 6, Athletics 5, Stealth 9
Languages: Common
Ability Scores: Str 17, Dex 19 (+5), Con --, Int 17 (+7), Wis 18 (+8), Cha 18 (+8)
INIT: +4 CP: +1 HP: 17 (2d8+8) SA: -- DC: 15
AC: 18 Touch: 14 Flat-footed: 14 [+4 Dodge, +4 Natural]
SR: -- Vulnerable: Good 1 Resistant: -- Bypass: --
Immunity: Necrotic, Bleed, Poison, Psychic Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation
Stench (ex) - This creature exudes an overwhelming stink of death and corruption in a 10-foot radius. Those within the stench must succeed at a CON save or be sickened for 1d6+4 minutes.
Attacks
- Melee (Natural) - 1 x bite +5 (1d6+3 plus disease and paralysis). Reach: 5 ft. Disease - Ghoul Fever: Bite-injury; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. Paralysis - Targets hit by this attack must make a Con save or be stunned (level 2) for 1d4+1 rounds.
- Melee (Natural) - 2 x claws +5 (1d6+3 plus paralysis). Reach: 5 ft. Paralysis - Targets hit by this attack must make a Con save or be stunned (level 2) for 1d4+1 rounds.
Environment: any land
Organization: None
Treasure: standard
This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.
A ghast's paralysis even affects elves. Ghasts roam in packs of their own kind or lead groups of common ghouls. The stink of death and corruption surrounding these creatures is overwhelming.