Giant Ant Lion
CR 5, N Large Vermin
Senses: Perception 0, Darkvision 60, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 30 ft., burrow 10 ft. Skills: None
Languages: None
Ability Scores: Str 20 (+12), Dex 11 (+2), Con 17 (+10), Int --, Wis 11 (+2), Cha 10 (+2)
INIT: +0 CP: +6 HP: 60 (8d8+24) SA: -- DC: 18
AC: 19 Touch: 9 Flat-footed: 19 [+10 Natural, -1 Size]
SR: -- Vulnerable: Fire 2, Cold 2 Resistant: Bludgeoning 3 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Sand Trap (ex) - This creature can cast magic missile, creating 3 missile that deal 1d4+1 force damage and never miss a target within 120 feet.
Attacks
- Melee (Natural) - 1 x bite +10 (2d8+7 plus grab). Reach: 5 ft. Grab - Each time this attack is successful, the Giant Ant Lion can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Environment: warm desert
Organization: None
Treasure: incidental
This gigantic burrowing insect has an oversized abdomen. A terrifying set of long, hooked mandibles protrudes from its head.
Perils of the desert depths, giant ant lions construct traps from the shifting sands. These beasts lurk at the base of these pits, half buried and patiently awaiting unwary prey.