Giant Crab
CR 2, N Medium Vermin (aquatic)
Senses: Perception 4, Darkvision 60
Speed: 30 ft., swim 20 ft. Skills: Athletics 4
Languages: None
Ability Scores: Str 15 (+6), Dex 13 (+2), Con 14 (+6), Int --, Wis 10 (+1), Cha 2 (-3)
INIT: +1 CP: +2 HP: 19 (3d8+6) SA: -- DC: 15
AC: 16 Touch: 11 Flat-footed: 15 [+1 Dodge, +5 Natural]
SR: -- Vulnerable: Fire 2, Cold 2 Resistant: Bludgeoning 5 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Water Breathing (ex) - The creature can breathe under water.
Water Dependency (ex) - This creature can survive out of the water for 1 hour per point of Constitution. Beyond this limit, it runs the risk of suffocation, as if it were drowning.
Attacks
- Melee (Natural) - 2 x claws +4 (1d4+2 plus grab). Reach: 5 ft. Constrict - Each time the Giant Crab successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack. Grab - Each time this attack is successful, the Giant Crab can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Environment: any aquatic
Organization: None
Treasure: none
This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.