Giant Crawling Hand
CR 5, NE Medium Undead
Senses: Perception 8, Blindsight 30Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 60
Speed: 30 ft. Skills: Acrobatics 3, Stealth 12
Languages: Common
Ability Scores: Str 21, Dex 15 (+4), Con --, Int 2 (+3), Wis 13 (+8), Cha 14 (+9)
INIT: +2 CP: +5 HP: 52 (7d8+21) SA: -- DC: 18
AC: 19 Touch: 13 Flat-footed: 16 [+3 Dodge, +6 Natural]
SR: -- Vulnerable: Good 2 Resistant: -- Bypass: --
Immunity: Bleed, Poison, Necrotic, Psychic Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation
Mark Quarry (su) - A crawling hand is assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand has no current quarry, it automatically gains the next creature it damages as its quarry. Once attuned to a target, it becomes aware of the target's location as if under the effect of a continuous locate creature spell. The hand gains a +1 bonus on all attack rolls, damage rolls, and skill checks made to seek out and destroy the marked quarry. The mark quarry ability lasts until the quarry or the hand is slain.
Toughness (ex) - This creature is especially resiliant to harm, gaining extra hit points per level.
Pus Burst (su) - When damaged by a piercing or slashing melee weapon, a spray of vile pus strikes the attacker unless the attacker makes a Dex save. Weapons that provide reach protect the attacker completely from a pus burst. Creatures struck by pus lose their standard action for 1d3 rounds and take 2d6 points of necrotic damage.
Attacks
- Melee (Natural) - 1 x claw +10 (1d6+7 plus grab). Reach: 5 ft. Grab - Each time this attack is successful, the Giant Crawling Hand can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Environment: any land or underground
Organization: None
Treasure: none
A giant rotting hand rocks unsteadily, propped upon thick, stubby fingers. Its pale, necrotic flesh pulses and crawls with sickly boils.