Upheaval

Giant Fly Trap

CR 10, N Huge Plant

Senses: Perception 10, Low Light Vision, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.

Speed: 10 ft.  Skills: None

Languages: None

Ability Scores: Str 25 (+19), Dex 18 (+9), Con 25 (+19), Int 1 (+0), Wis 12 (+6), Cha 6 (+3)

INIT: +8  CP: +9  HP: 149 (13d8+91)  SA: --  DC: 23

AC: 22  Touch: 12  Flat-footed: 18 [+4 Dodge, +10 Natural, -2 Size]

SR: --  Vulnerable: --  Resistant: Acid 20  Bypass: --

Immunity: Poison, Psychic  Effect Immunity: Mental Effects, Paralysis, Polymorph, Sleep, Stun

QUALITIES

Power Attack (ex) - A Giant Fly Trap may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Giant Fly Trap does one extra point of damage. The Giant Fly Trap must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

ACTIONS
Attacks

Cleave (ex) - As a standard action, the Giant Fly Trap can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Giant Fly Trap may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Vital Strike (ex) - As a standard action, the Giant Fly Trap can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Swallow Whole (ex) - When a Giant Fly Trap has an opponent grappled at the beginning of its turn (no larger than one size smaller), it can attempt a grapple check to swallow him. Swallowed foes take double damage (half from the bite and half from constriction). Standard damage (bludgeoning) recurs automatically each round. Swallowed creatures are considered grappled (the creature is not). They can escape by climbing out of the creature's gullet (successful grapple check), or by cutting their way out with a L or VL weapon. If you cut your way out, the Giant Fly Trap is unable to swallow another creature whole against until the wound heals.

DESCRIPTION

Environment: temperate swamps

Organization: None

Treasure: incidental

This towering plant is a mass of vines and barbs. Several stalks are horribly mobile, each ending in a set of green, toothy jaws.