Giant Leech
CR 2, N Medium Vermin (aquatic)
Senses: Perception 1, Blindsight 30Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 5 ft., swim 20 ft. Skills: Athletics 2
Languages: None
Ability Scores: Str 11 (+4), Dex 12 (+2), Con 14 (+6), Int --, Wis 10 (+1), Cha 1 (-4)
INIT: +1 CP: +2 HP: 19 (3d8+6) SA: -- DC: 15
AC: 11 Touch: 11 Flat-footed: 10 [+1 Dodge]
SR: -- Vulnerable: Fire 2, Cold 2 Resistant: -- Bypass: --
Immunity: Psychic, Sonic, Bleed Effect Immunity: Mental Effects, Sleep, Blindness, Critical Hits, Trip
Amphibious (ex) - Even though aquatic, the creature can exist indefinitely on land.
Water Breathing (ex) - The creature can breathe under water.
Blood Drain (ex) - A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage.
Susceptible to Salt (ex) - A handful of salt burns a giant leech as if it were a flask of acid.
Attacks
- Melee (Natural) - 1 x bite +2 (1d6 plus attach). Reach: 5 ft. Attach - When it hits with a touch attack, the Giant Leech latches onto the target, anchoring it in place. The Giant Leech is considered flat-footed. A Giant Leech drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal.
Environment: temperate or warm marshes
Organization: None
Treasure: none
A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.