Giant Mantis
CR 3, N Large Vermin
Senses: Perception 6, Darkvision 60
Speed: 30 ft., climb 30 ft. fly 40 ft. (poor) Skills: Athletics 6
Languages: None
Ability Scores: Str 16 (+8), Dex 13 (+2), Con 16 (+8), Int --, Wis 14 (+3), Cha 11 (+1)
INIT: +1 CP: +3 HP: 30 (4d8+12) SA: -- DC: 16
AC: 15 Touch: 10 Flat-footed: 14 [+1 Dodge, +5 Natural, -1 Size]
SR: -- Vulnerable: Fire 3, Cold 3 Resistant: Bludgeoning 5 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Attacks
- Melee (Natural) - 2 x claws +5 (1d6+3 plus grab). Reach: 10 ft. Grab - Each time this attack is successful, the Giant Mantis can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Lunge (Full Round)(ex, Fear) - The Giant Mantis can make a single attack at double its normal reach at advantage.
Mandibles (Free)(ex) - A giant mantis that grabs a foe can make a single bite attack against that foe each round as a free action. The mantis's bite is a +0 attack that inflicts 1d6+1 points of damage on a hit.
Environment: temperate forests
Organization: None
Treasure: none
This towering insect walks on its back four legs. Its head is triangular and its front legs sport razor-sharp edges and claws.